Three of these races have excellent (10+) hit die, and the other two (Dark Elf and RohanKnight) have great innate abilities (a modifier to the Magic skill for Dark-Elves, an insane speed boost and Weaponmastery modifier for the RohanKnight). Other races are still pretty easy to win with, such as High-Elf, Dunadan, and Thunderlord, but the disadvantages of these races (usually high XP penalties, though I'm hardly impressed by the Thunderlords' stealth) aren't great enough to win me over to their side. In my opinion, the most playable races are the following, in no particular order: ![]() I especially like a good CON because, you know, hit points. I just want my stats good enough to carry me through those first difficult levels. Bad stats can be rectified completely (if you have maximize off, which I always do) later in the game, so I try not to sweat over lousy stats during character creation. Does a race get any bonus resistances? How useful will the race's skills be in the early and late games? Will I be able to survive at early levels with this race? I consider all of these points to be second to hit points.įinally, I look at stats. Just adjust the credits list at the end accordingly. Since this is probably the final word I'll have on the game, I would like to encourage others to add to or change this guide as needed, ESPECIALLY if new versions of ToME come out that contradict what I say here. ![]() Here you'll find strategies for managing your character, surviving at mid to late levels, killing nasty monsters, the whole shebang. Some of the strategies provided herein might apply to other roguelike games as well, but it's designed especially for ToME. This Guide is being provided to satisfy the needs of people who simply want to become the best ToME players possible. You probably didn't come here for idle chit-chat, so I'll get right to business. Hello, good evening, and welcome to the ToME Advanced Strategy Guide. Lord Dimwit \7-11-04 1 Disclaimer and Greeeting 1.1 Welcome ![]() Since I'm probably not going to be involved with the process beyond this point, I'll give Maylith and Neil and company control over what needs to be added and what doesn't. txt isn't the most web-friendly format, I hope that someone will HTMLize it in future or something (hyperlinks to different parts of the Guide would be really cool).ĭespite its length, it still isn't comprehensive, so changes and alterations to it are welcome. If you haven't, then, well, here's an unsolicited ToME strategy guide for you.Ĭurrently, the guide is a 240k (or so) text file, which means it's about 60 pages long. If you're getting this, you should have requested a copy of my ToME strategy guide. So none of them? the key thinsg are - getting stronger (installing healing if lacking, obtaining armor, etc - beginen rdungeon into VD in to low ID is good idea) and mnaaking towards CoC.Lord Dimwit's Advanced Strategy Guide tome2 tome2 The tricky part is that quest does not matter. PC is nice since it typically gives low danger vault (unless mixed - in taht case just run away) - vault mean moe loot and reasonable chance to install -Acid from ants. I would r eccomend skipping SMC untill you have firm grip of what you doing in combat and play decent r/c combo. A waterproof blanket is nice but nnot essential. Sherif does not matter (do crime lord raider, skip raide lord) - you do not really need to be lawful and the rest of rewards are just cash - between poison from crime lord and multiple arrows from raiders thes are just not worth. Not only risks from negatives, bet stuff like stat potions should be at least blessed (some likely are better after getting some training first), In dire situations one probably should try 2s pots - most of healing are 2s. Overall Id through trying is acceptable for scrolls (although wasteful, blessed ID can be organized relatively easy). they will do exactly what they names suggest. ![]() if you gulp poison into sickness nto blindess potions. Originally posted by Amnekian:As I'm also new, I want to ask you, does this game punish me for quaff/read ID consumables even if I know their BUC status? Of the 3 side quests at the beginner, what is the more important ones (Small Cave, Puppy Cave, Sheriff) and why? Depends on definition of punish.
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